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Xanathar's Guide To Everything Bundle
Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. Edit: The long overdue guide update is finally here. I've added the sub-classes I missed from the original guide (i.e. stuff that is merely reprinted from the SCAG), as well as updated my rating for a lot of stuff that I have changed my mind on after seeing it in play. Since Xanathar's Guide to Everything was released late last year, I've been gradually reading through all of the new player class options. This time I'm looking at the new ranger archetypes.
For lore fans, the Xanathar is a title given to the Beholder who rules the Xanathar's Thieves Guild in Skullport. Skullport is an infamous black market town in the depths by Waterdeep, a key city in the world of The Forgotten Realms. Many Beholders have taken on the mantle of Xanathar, so it isn't clear who is the current one. The book touches on the Xanathar and how its organization generally operates, but it does not provide enough material to make it a part of an adventure (of course many experienced Dungeon Masters won't find this an issue and cobble together some house-rule material).
Xanathar's Guide to Everything features an array of content useful both to players and to Dungeon Masters. The publication has an introduction, three chapters, and two appendices. The first chapter features player options: two or three subclasses for every class in the Player's Handbook , aesthetic options for background and random origins, and 20 racial feats The second chapter focuses on assets for Dungeon Masters, including more detailed guidance for traps, magic items, downtime activities, and more. Finally, the third chapter details a list of spells : over 90 of them.
What you get: Your USD 49,95 or equivalent will buy you Xanathar's Guide To Everything, a 192-page full-colour hardcover sourcebook for the Dungeons and Dragons game line As Publisher's Weekly reported in December 2017, two weeks after its release the book skyrocketed to the first place of non-fiction books sold overall, no matter their origin or content. For a printed tabletop roleplaying product nowadays, this is a jaw-gaping achievement.
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